﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AudioSourceManager
{
    [Serializable]
    public struct AudioPlayInfo
    {
        public string URL { get; set; }

        public int SampleRate { get; set; }
        public int Channels { get; set; }
        public int BitsPerSample { get; set; }

        public AudioPlayInfo(string uRL, int sampleRate, int channels, int bitsPerSample)
        {
            URL = uRL;
            SampleRate = sampleRate;
            Channels = channels;
            BitsPerSample = bitsPerSample;
        }
    }
}
